![]() Gamers are raging because they aren’t allowing the medium to be expanded to greater heights here. That’s.that’s the kind of stuff you see in Tolstoy, not Assassins Creed. The choices were done to honour the consequences of the first game, to deal with that organically, to expand the world, to encourage character growth, and to have a complex reflection upon a relationship, grief, rage, and moral ambiguity. ![]() If you view this story as if it were a novel, not a video game, it’s mastery becomes more obvious. TLOU as a series has shown that it’s pushing beyond that and wants to tell much more complex stories, that are actually stories (ie they aren’t just ‘here is the character again on a slightly different quest’). The games have usually the same basic premise - eg uncharted. In most video games series, you get introduced to one, maybe two main characters. I think people are really hemmed in mentally here by the expectations of the medium. ![]()
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